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日時: 9月9日(金): 10:30 日本時間 | 03:30 中央ヨーロッパ時間 | 9月8日(木): 21:30 米国東部標準時間 講演時間: 1時間45分
Friday September 9: 10:30 JST | 03:30 CEST | Thursday September 8: 21:30 EDT

日本初 Vulkanミートアップに是非ご参加ください(バーチャル) Join our next Japan Vulkan Meetup (Virtual)

Khronos Vulkanised ウェビナーは、3D開発コミュニティに向けてKhronosのVulkanエキスパート達と一緒に最新の開発状況を把握し、エンジンやアプリケーション、タイトルでVulkanを最大限に活用するためのヒントやテクニックを学ぶ機会を提供するものです。日本で、且つ日本語で開催されるのは初めてですが、これを機に、2回目以降も続けられたら良いなと考えています。
This meetup will be conducted in Japanese.

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8:00 PDT, 11:00 EST, 17:00 CET Wednesday, May 18, 2022

Reducing Draw Time Hitching with Vulkan Graphics Pipeline Library

Khronos recently introduced the VK_EXT_graphics_pipeline_library extension that allows for shaders to be compiled much earlier than at full Pipeline State Object (PSO) creation time. In this webinar we will provide an overview of the extension, expand on some of the themes covered in the recent blog post Reducing Draw Time Hitching by Dan Ginsburg from Valve.

Event Page

09:00 PDT|12:00 EDT|18:00 CEST

Accelerating Machine Learning with Vulkan - Thursday, May 5

In this webinar, members of the Vulkan Machine Learning Subgroup at Khronos will share the very latest updates to the Vulkan extensions and eco-system that directly benefit Machine Learning workflows.

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Khronos Strengthens Vulkan Ecosystem

Announcing Vulkan 1.3

Vulkan 1.3 mandates widely supported features into the core standard; the Vulkan Roadmap provides visibility into Vulkan’s future requirements for key markets; Profiles streamline development and deployment of portable applications

Vulkan 1.3 Press Release

Hades - Supergiant Games

Now Available with Vulkan on PC & Nintendo Switch

Hades

Hades is a multi award winning rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth.

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Half Life: Alyx - Valve

Vulkan for VR

Half-Life: Alyx

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.

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Path of Exile - Grinding Gear Games

Available on PC and macOS with Vulkan

Path of Exile

Path of Exile is a free-to-play online Action RPG set in the dark fantasy world of Wraeclast. Available on PC, macOS with Vulkan.

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Vulkan Platform Support

Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API.

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

Latest Vulkan API Extensions and Additions

Baldur's Gate 3 - Larian Studios

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

New to Graphics Programming?

If you're just starting out in your Graphics Programming journey, we've listed a few recommended resources to help get you spun up on the basics.

Marek Okon - Unsplash

Community

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There are several ways to follow the latest Vulkan developments, get questions answered and make suggestions for improvement.

You'll find thriving Vulkan community discussions on several forums and social media platforms below. It's a great way to get involved!

Latest project

Vulkan Portability

Vulkan® Portability™ aims to counter platform fragmentation by encouraging layered implementations of Vulkan functionality over Metal, DX12 and other APIs. Vulkan Portability enables Vulkan applications to be reliably deployed across diverse platforms

Latest project

Vulkan SC

The release of the Vulkan SC 1.0 specification on March 1, 2022 marked an important milestone in delivering a new generation of safety-critical APIs. Based on the Vulkan 1.2 API, Vulkan SC meets the needs of safety-critical systems to leverage the performance of modern GPUs to satisfy their graphics and compute requirements.

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News

The Latest on Vulkan

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Join us to help drive the evolution of Machine Learning acceleration standards. ML developers lament the growing fragmentation in the ML ecosystem. Khronos knows that open and royalty-free standards can play an essential role in reducing fragmentation, reducing costs, and providing the industry participants the opportunity to grow. Based on feedback from previous summit and discussions, Khronos is creating a coalition of interested parties to meet the needs of the ML community for hardware acceleration.
Vulkan Portability aims to counter platform fragmentation by encouraging layered implementations of Vulkan functionality over Metal, DX12, and other APIs. Vulkan Portability enables Vulkan applications to be reliably deployed across diverse platforms. Khronos released a provisional version of Vulkan Portability Extension 1.0 in September 2020. The VK_KHR_portability_subset extension allows a non-conformant Vulkan implementation to be built on top of another non-Vulkan graphics API and identifies the difference between that implementation and a fully-conformant native Vulkan implementation. The extension is detailed in the Vulkan Specification. For already released applications that are expecting to see only fully Vulkan conformant devices, a backward-compatibility issue exists. To solve the backward-compatibility issue, Khronos has released the new Vulkan Loader extension, VK_KHR_portability_enumeration. The purpose of this extension is to enable or disable enumeration of portability (non-conformant) implementations.
Khronos has introduced a new extension named VK_EXT_graphics_pipeline_library that allows for shaders to be compiled much earlier than at full Pipeline State Object (PSO) creation time. By leveraging this extension, I was able to avoid many causes of frame hitches due to PSOs being late-created at draw time in the Source 2 Vulkan renderer. The extension spec was released today and SDK support will follow soon, you can track the release status at https://github.com/KhronosGroup/Vulkan-Docs/issues/1808.
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