The December 2022 release of Vulkan 1.3.238 saw the finalization of the extensions to decode H.264 and H.265, and today, with the release of Vulkan 1.3.274, Khronos has finalized their counterpart: the extensions to enable encoding of H.264 and H.265 video streams.
The Vulkan Working Group has released the VK_EXT_host_image_copy extension, allowing copies to and from images to be done on the host rather than the device.
On April 27, 2023 the Vulkan® Ray Tracing TSG released the VK_KHR_ray_tracing_position_fetch extension, which exposes the ability to fetch vertex positions from an acceleration structure hit when tracing rays.
The NVIDIA Optical Flow Accelerator (NVOFA) is a dedicated hardware unit on newer NVIDIA GPUs for computing optical flow between a pair of images at high performance
To help developers get started with leveraging Vulkan for parallel computing, we have contributed a new chapter on compute shaders to Vulkan-Tutorial.com.
Today, Khronos is releasing finalized extensions that incorporate industry feedback and expose core and decode Vulkan Video functionality to provide fully accelerated H.264 and H.265 decode.
The recently released VK_EXT_surface_maintenance1 and VK_EXT_swapchain_maintenance1 extensions resolve a number of longstanding issues with Vulkan's WSI extensions.
We’ve just released an extension that I think will completely change how engines approach descriptors going forward.
With the release of the VK_EXT_mesh_shader extension Vulkan gets an alternative geometry rasterization pipeline. This extension brings cross-vendor mesh shading to Vulkan, with a focus on improving functional compatibility with DirectX 12.
Khronos has introduced a new extension named VK_EXT_graphics_pipeline_library that allows for shaders to be compiled much earlier than at full Pipeline State Object (PSO) creation time. By leveraging this extension, I was able to avoid many causes of frame hitches due to PSOs being late-created at draw time in the Source 2 Vulkan renderer.